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The fear of teaching STEM

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Why STEM education?

Why STEM education?

In recent years technology has changed our way of teaching in class. Jobs today are highly digitized and our students will face an even more complex world.

It is very important that our students begin to acquire this new knowledge at an early age to become tech-native, and our responsibility as teachers is to find ways to transmit these new digital skills in class and that this allows us to grow professionally.

This transformation process must begin as soon as possible, it must occur in primary schools and we, their teachers, are the gravitational center of this great change. Only in this way will we ensure that all students have the same opportunities in the future. It wouldn't be fair to leave a generation behind.
 

Break the fear

We are aware that educating our students in technology seems like a giant step for which we are not prepared and we feel a certain fear.

To lose this fear and empower ourselves with new STEM skills, three basic ingredients are necessary:

1- A clear curriculum and STEM method.
2- Receive help from an expert.
3- Practice in class and check that we are capable.
 

Why galactIQ?

At galactIQ, we have been providing STEM education to thousands of children on a weekly basis for over 7 years, and training teachers with no prior technological experience. We understand that technology can be intimidating, but we've witnessed firsthand how quickly teachers can overcome their fears and experience tremendous growth.

Our educational plan mixes programming, digital literacy or robotics with basic educational processes such as language, mathematics, public speaking or teamwork. The galactIQ learning process is simple, can be integrated into the day-to-day of your class, it’s fun, very interesting and its goal is to educate the student while training the teacher.

But perhaps the most important thing is the personal work that our specialists do to help each primary school teacher: we help you prepare the lessons, we follow up on your doubts and the results you get in class. We are always by your side so that you can take off in your new personal STEM development.
 

How long is a good STEM training?

Even though technology is changing rapidly, at galactIQ we know that the optimal learning period is two years teaching a weekly STEM class.

Once you complete this period you will know much about programming, designing video games, basic engineering media literacy or artificial intelligence. Your skills will be robust enough after this initial training period and they will allow you grow by yourself.

Before buying a school licence, do not hesitate to send us an email to hello@galactiq.app and we will quickly answer all your questions.
 

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  • A fantastic tool for teachers

    "Galactiq is a fantastic tool for teachers. It helps manage the flow of the lesson, get an overview of how students are doing, encourages student participation and collaboration. It is very comfortable to teach using Galactiq!"

    Paulius Skaisgir
  • Impressive!

    "The video game development episodes are broken down into manageable steps, which allowed all the children in my class to develop a functioning, playable game. What really impressed me though, were the opportunities to experiment with the code; allowing my class to create a truly unique game. I can’t believe how quick we went from zero to hero!"

    Jack Barber
  • Simple and effective

    "The step by step construction and coding instructions on galatIQ were simple and effective, ensuring student success regardless of their ability.  Along with the instructions, the online tutorials kept students engaged and encouraged them to grow in confidence over the course of the week.  The students particularly were inspired to be ambitious with their designs; creating unique and innovative robots. Overall, it is a brilliant experience!"

    Michelle C.
  • "...the lesson was so well scaffolded..."

    We used the first episode in the robotics series and our students thoroughly enjoyed the lesson.  The instructions were comprehensive for both the students and the teachers and the children could follow them to build their individual rover and were thrilled to see that the commands they set made the rover move.  As teachers, we valued the fact that the lesson was so well scaffolded and it included opportunities for discussion as well as for practising digital skills.  We can see the potential of this educational solution and how it could complement a primary school’s curriculum.

    Lucy White and Ema Caires dos Santos
  • It's easy and fun

    "Galactiq is the perfect way to learn and teach coding and robotics to younger kids, even when having minimal to no coding experience yourself. Before each class, I go over today's lesson to gain an understanding of today's targets and goals. With hands-on information solely available for teachers, you can use Galactiq as a manual to learn everything needed to teach the class."

    Caro Cools
  • "A practical approach with a lot of creativity ..."

    My kids attended the galactIQ Academy for more than two years. During this period, Diego and Gabriel learned many cool things such as programming with Scratch, creating websites with Javascript and HTML, programming Lego based robots, among others. 

    The staff are kind, professional and always willing to help. The approach is hands on with a lot of creativity involved. It was a very pleasant and rewarding experience for my kids. I strongly recommended it for all kids (and adults) who want to develop programming and robotics skills while applying their creativity and enjoying an entertaining learning environment.

    Amina Omerovic

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Brain

Media Literacy

Behaviour, safety and understanding
A 'must' for all kids in primary schools. Students will learn to recognise the complex mechanisms of the online environment they grow surrounded with. Through debating and investigating your class will fully understand the online world.

Robotics

Learning engineering is key
By teaching engineering and robotics to kids at an early age, you are furnishing them with a foundational skill set that could become essential to them in the future.

Game Development

Plan, design, develop and test
The video game creation process includes planning, designing, programming, testing, and launching a game. A complete digital creative process that reinforces the confidence and programming skills of your students.

Web Development

Programming languages ​​from an early age
Programming languages are part of a strong and smart education for the new generations. Javascript, CSS, HTML or Python are easy to teach and learn thanks to the galactIQ educational method.

Digital Creativity

Where they expand their creative horizons
We want our students not only to understand the rudiments and fundamentals of technology, at galactIQ we also aim at making primary school students creative with the tools we learn to use.